It looks like these 4 functions can not be changed under "joypad" in game settings. Years ago, Windows starting including a keyboard button on physical keyboards that look like the Windows logo (aka WK, the Windows key), look for it on the same. When the keyboard stops working, you need to do some things before visiting the technician. It looks like d-pad doesn't work because the game automatically detects the pad and it binds left analog to directional movement (turn left, turn right, move forwards, move backwards) as default. At the start of the new millennium, Microsoft released a keyboard and mouse combination that finally captured the power of a new wireless technology. I don't want to control with analog, i want to control with d-pad. Instead of it i can move the character with left analog (which i unbounded completely). Every pad button is mapped with keyboard and works, every except d-pad. Save the profile then select it for your controller in the main 'controllers' tab. The easiest way to do this, is create a file called OSK. Opens Task Switcher, moving backward with each press of Tab, switching to that window on release. You need to create a DS4Windows Macro with the keys WIN + CTRL + O. See our list of Windows common keyboard shortcuts, what shortcuts you can do with the Windows key. I tried to map my d-pad with keyboard's arrows, so when i press d-pad in pc-game (no pcsx2 question - forgive me) the character moves. On the big DualShock 4 picture on the left, inside the profile editor, choose a button the map to the Key you want. Opens Task Switcher, moving forward with each press of Tab, switching to that window on release. Save time by learning useful shortcuts for Windows. DualSenseX also comes with tons of extra options specifically made for the PS5 controller, such as, a gamepad tester, RGB customization, adaptive trigger configurations. I couldn't find a good place for my question, so maybe you guys will help me. DSX works similar to DS4windows by remapping the real controller to a new virtual emulated gamepad or by directly mapping the real gamepad to the user’s keyboard and mouse.
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